Skip to content
Powered by Pagefind
English
All Guides

WARDOGS How to Repair a Tank: Wrench, Drills, FOB Radius

Illustrated WARDOGS guide to repairing a tank or vehicle: read the red compartment icon, buy a wrench or drill, then use the FOB repair radius.

9/21/2026 EA launch WardogTips Editors Last updated: 9/21/2026 12 min read

FAQ

How do you repair a tank in WARDOGS?
Two ways. Manually: buy a repair tool — wrench, light drill or heavy drill — from the TOOLS row of the Equipment Vendor, equip it, aim at the compartment that shows a red damage icon and hold the interaction until that part comes back. Or passively: drive the vehicle inside a friendly FOB radius that has a repair station, and it heals on its own without you touching a tool.
What is the difference between the wrench and the drills?
On-screen item cards say the wrench is a repair tool in a quick slot with slow repair speed, while the light drill is a specialist item at 1.5 kg with moderate repair speed that requires batteries to use. The heavy drill sits beside them in the same row. All three pay Support XP, and all three repair the same set of vehicles.
Do vehicles repair automatically in WARDOGS?
Yes, inside a friendly FOB that has a repair station. Our source clips show a damaged quad bike driven back into the FOB healing while parked among the crates, and the builder explains that any friendly vehicle inside the radius — helicopter, car or tank — gets its health back. The mechanical supplies item card states the resource requires an FOB radius to use.
How many repair stations can one FOB have?
One. In our footage, placing a second repair station inside the same FOB returns a red placement ghost and the on-screen message EXCEEDS FOB LIMIT. Building the station needs a large hammer and, per the source commentary, Scout level 8.
Does repairing cost money in WARDOGS?
Unconfirmed. Every repair tool card in our footage reads $0 per item, which is the test-range vendor price and not a real cost, so this page quotes no tool price. Player reports of a negative cash return when repairing exist and we have not verified them either way — the only repair cost we can confirm is the mechanical supplies stockpile an FOB must hold.

A tracked vehicle in WARDOGS does not die in one hit — it degrades. One wheel goes, then the engine, then the turret stops traversing, and the crew is sitting in an expensive box that no longer moves. So the question is not whether you will need a repair but which of the game’s two repair systems you are using, because they are completely different: one is a tool in your hands, the other is a building you have to construct before it exists.

Most guides describe only one of them. This page documents both from the same set of recordings, plus the part almost nobody checks — which compartment is actually broken.

Source and Verification Card

FieldDetail
Question answeredHow to fix a damaged tank or vehicle, by hand and at base
Manual methodBuy a repair tool at the Equipment Vendor → TOOLS row, equip it, aim at the damaged compartment
Passive methodPark inside a friendly FOB radius that contains a repair station
Tools on screenWRENCH · LIGHT DRILL · HEAVY DRILL (plus FUEL CAN in the same row)
Repair station buildLarge hammer · Scout level 8 (commentary) · one per FOB — second placement returns EXCEEDS FOB LIMIT
Screenshots fromPazarGamingGuides · Quick Tips (repair station) · TimeToFixThis! (FOB auto-repair)
Text-only sourceMattzila 999 — supplies deep-dive. Rejected as a frame source: burned-in captions (“1 Shot = $5,000 900 Mechanical parts”, “#1 Build #2 Ammo…”). Facts credited, no footage used
Not covered hereWhich compartment takes which hit — see the anti-tank guide

PazarGamingGuides — How to Repair Vehicles in Wardogs (98-second tool walkthrough)

Every screenshot below was read at full resolution before its caption was written. No channel logo, face or burned-in caption from any source appears on this page.


Step 1: Find Out Which Compartment Is Broken

Before you buy anything, look at the vehicle. WARDOGS marks each damaged part with its own icon, and the icon turns red when that compartment is gone.

WARDOGS Humvee damaged at a test range with a red circular damage icon over the front wheel and grey intact icons over the other wheels showing which compartment needs repair Step 1 (Timestamp: 1:15) — Smoke plus a red wheel marker. The intact wheels still show their grey icons, so the damage list is per-compartment, not per-vehicle.

That distinction matters in a fight. A mobility kill and a firepower kill are different repairs, and the anti-tank guide documents the flip side: a track hit starts self-healing the moment the shooter stops firing, while a rear engine hit shuts the engine off until a crewman fixes it.

Watch the damaged vehicle and its red marker (1:15)

Step 2: Buy a Repair Tool in the TOOLS Row

Open the Equipment Vendor — the same stall that sells your guns — and go to the EQUIPMENT tab. Under it sits a row of filter chips: LAUNCHERS · MEDICAL · BUILDING · RECON · TOOLS · TACTICAL. TOOLS is where the repair gear lives.

WARDOGS Equipment Vendor EQUIPMENT tab with the TOOLS filter chip selected showing FUEL CAN, WRENCH, LIGHT DRILL and HEAVY DRILL item cards in one row Step 2 (Timestamp: 0:45) — Three repair tools and a fuel can, in the same place. Players look for a “repair” category and never find one because it is a filter chip inside the gun menu.

Note what is not here: no Engineer-exclusive item, no class requirement printed on the row itself. Any class can carry a wrench.

Step 3: Pick the Right Tool — Wrench or Drill

The two tooltips tell you exactly what each tool trades away.

WARDOGS vendor tooltip for the WRENCH reading REPAIR TOOL QUICK SLOT, used to manually repair all vehicles, slow repair speed, rewards Support XP Step 3 (Timestamp: 0:31) — The wrench works on every vehicle and needs nothing but your hands. Its cost is time.

WARDOGS vendor tooltip for the LIGHT DRILL reading REPAIR TOOL SPEC ITEM, 1.5 kg, moderate repair speed, requires batteries to use, rewards Support XP Step 3 (Timestamp: 0:50) — Faster, and it costs you two things the wrench does not ask for: a spec-item slot and a battery supply line. 1.5 kg is the least of it.

ToolOn-screen descriptionStatus
WRENCHRepair tool // quick slot · manually repairs all vehicles · slow repair speed · Support XPConfirmed on screen
LIGHT DRILLRepair tool // spec. item · 1.5 kg · moderate repair speed · requires batteries · Support XPConfirmed on screen
HEAVY DRILLPresent in the same row; tooltip not opened in our footageConfirmed it exists, stats Unconfirmed
PricesEvery card reads $0 in this recordingUnconfirmed — test-range vendor

Watch the wrench and drill tooltips (0:31) · Watch the light drill card (0:50)

Step 4: Equip It and Aim at the Damaged Part

The source commentary walks the menu path: Equipment Vendor → your overview → the third slot, the specialist slot → pick the vehicle repair item → buy → press 3 to pull it into your hands.

WARDOGS player aiming a repair wrench at the front grille of a damaged Humvee with a Repair interaction prompt visible on the hull Step 4 (Timestamp: 1:31) — The Repair prompt only appears when the reticle is on a damaged component. Aim at the part, not at the vehicle.

This is where tank crews get it wrong: repairing is per component. Walk around the hull and fix each red marker; one long interaction on the front does nothing for a destroyed track.

Step 5: Hold Until the Icon Goes Grey

WARDOGS Humvee after repair with the wheel damage markers back to their neutral grey state and the smoke gone Step 5 (Timestamp: 1:35) — The reward is quiet: the red marker drops out, the smoke stops, and the vehicle is drivable again.

How much health does a field repair give back?

Our tank crew guide records a wrench restoring a compartment to roughly 75%, read from a different creator’s commentary. Our own footage here shows the marker clearing but gives no percentage on screen, so treat the exact ceiling as Community-reported and re-check it on your own HUD. What both sources agree on is the important part: a repaired compartment is not a new compartment.

Watch the repair completing (1:31)

Step 6: Or Just Drive Home — the FOB Repair Radius

The second system needs no tool at all.

WARDOGS quad bike with a damaged health bar driven back across open ground toward a friendly FOB with hangars and fuel tanks Step 6 (Timestamp: 0:22) — The bar under the vehicle is red. The source’s point in 32 seconds: you do not have to fix it by hand at all.

WARDOGS vehicle parked inside a friendly FOB repair radius next to stacked crates and fuel tanks with teammates walking past as it heals itself Step 6 (Timestamp: 0:27) — Parked in the circle, engine still running, repairing on its own. “Even while driving,” as the clip puts it, “this vehicle will be repaired.”

That is the tactical difference between the two methods. The wrench is a forward repair — you do it under fire, next to the objective. The FOB radius is a rear repair — it costs you the drive home, and the drive home is where spawn vehicles and anti-tank squads wait.

Step 7: Build a Repair Station So the Radius Exists

None of the above works unless someone on your team has built the station.

WARDOGS red placement ghost of a repair station inside a FOB with the EXCEEDS FOB LIMIT message because the base already has one Step 7 (Timestamp: 1:01) — The game will not explain this to you: you cannot stack repair stations. One per FOB, then the radius is simply on.

The build path, from the source recording: get a large hammer (buyable at the item store, or lifted out of a FOB’s own stock — players routinely leave hammers in bases for under-leveled teammates), hold right click, press F until the repair station appears in the build cycle, find a spot inside the FOB, hold left click. The commentary puts the hammer’s own requirement at Scout level 8.

Watch the repair station placement limit (1:01)

Step 8: What Repairs Actually Cost You

Three ledgers, and only one of them is readable on screen:

CostWhat we knowStatus
Tool purchaseCard reads $0 in a test-range vendorUnconfirmed
Mechanical suppliesThe named resource for vehicle repair, drawn from an FOB stockpileConfirmed on screen (item card)
Your time and positionField repair means standing still in the openConfirmed on screen
Cash return on repairingCommunity reports of a negative return exist; we have not verified themUnconfirmed

That last row is the honest limit of this page. Several players have reported that repairing costs more than it gives back, and no recording we have checked shows the transaction on screen. If you have footage of the balance moving during a repair, the numbers on our money-making guide and vehicles guide are where it belongs.


Repair Reference

ItemValueStatus
Vendor locationEquipment Vendor → EQUIPMENT tab → TOOLS chipConfirmed on screen
Repair toolsWRENCH · LIGHT DRILL · HEAVY DRILLConfirmed on screen
WrenchQuick slot · all vehicles · slowConfirmed on screen
Light drillSpec. item · 1.5 kg · moderate · needs batteriesConfirmed on screen
XP rewardSupport XP on every repair tool cardConfirmed on screen
Damage markingPer-compartment icon, red when destroyedConfirmed on screen
FOB auto-repairWorks while parked, and while driving, inside the radiusConfirmed on screen
Repair stationLarge hammer, Scout 8 (commentary), one per FOBMixed: limit on screen, level reported
Station power sourceMechanical supplies + FOB radiusConfirmed on screen (item card)
Tool prices$0 shownUnconfirmed

Rules of Thumb

  1. Read the icons before you spend the trip. One red marker means one short repair; four means you are driving home.
  2. Carry the wrench even if you never use it. It is the only repair that works away from base, and the tank guide has the crew seats and gunnery that keep you alive long enough to need it.
  3. Drills are a slot decision. The light drill is only 1.5 kg, but it occupies the SPEC. ITEM slot and drags a battery supply line behind it — the weight is not the cost, the slot is.
  4. Buy the tools as a squad job. Repair tools pay Support XP, the same track that gates the RPG — see the XP leveling guide.
  5. Build the station early, not when it is needed. The FOB building guide covers the vendor path; the station has to exist before the radius does.
  6. Keep the mechanical counter non-empty. The loop is in the logistics guide and the resource itself in the mechanical parts guide.
  7. Do not budget a repair you cannot price. Every figure on this page that is not on-screen is labelled, and the cash return is not.

Repair tools, tooltips, the per-compartment damage marker, the Repair prompt, the FOB auto-repair radius and the EXCEEDS FOB LIMIT message were read directly off the screen in PazarGamingGuides’ 98-second tool walkthrough, Quick Tips’ 79-second repair-station build, and TimeToFixThis!’ 32-second quad-bike clip. The station’s Scout-level-8 hammer requirement, its per-FOB purpose, and the tires/tracks/engine/fuel-tank breakdown of what it fixes come from Mattzila 999’s 22-minute supplies commentary, which we used as a text source only — that video carries burned-in captions and none of its footage appears here. Tool prices are deliberately unquoted: the vendor in our footage is a test-range screen where every card reads $0. Early Access moves fast — re-check the TOOLS row after each balance patch.

Related videos

Related Articles

Was this helpful?