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WARDOGS Mechanical Parts: What the Supply Type Is Actually For

Illustrated WARDOGS guide to mechanical parts: what the item card says, where you buy the supply, how it reaches an FOB stockpile and what it pays for.

9/21/2026 EA launch WardogTips Editors Last updated: 9/21/2026 11 min read

FAQ

What are mechanical parts used for in WARDOGS?
The item card answers it on screen: "Resource Required to Repair Vehicles" and "Requires FOB Radius to Use", with the flavour line "Keep your Vehicle repaired at friendly-built bases." Mechanically that means the FOB repair station — the structure that heals every friendly vehicle parked inside the base circle. Community sources add a second sink: the Stingray drone launcher, which bills 900 mechanical parts per shot on top of its cash price.
How do you get mechanical supplies in WARDOGS?
Sit in a vehicle that can transport supplies, open its vendor screen inside the friendly base radius, go to the Logistics tab and buy the mechanical supply item — as a small crate for your cargo slots or as a pallet. Then physically move the vehicle to an FOB and deliver it: crates are bought out of by anyone nearby, pallets are handed in by holding F inside the FOB circle.
How much are mechanical supplies in WARDOGS?
Unconfirmed on this page. The card in our footage reads "$0 per item" because the recording is a test-range vendor, the same trap that puts $0 prices on our ammo and vehicle purchase pages. Community commentary says $10 buys 50 units of any supply type, which we report as Community-reported rather than verified.
How many supplies fit in a crate or a pallet?
On screen, a vehicle shows CRATE SLOTS as a fraction — 0/24 on an empty light helicopter, 6/24 once crates are loaded — and each supply stack weighs 0.03 kg. Community sources put a pallet at 1,800 supplies and a filled 24-slot crate at 1,200, and we could not read either total off our own frames.
Do mechanical supplies matter if I never drive vehicles?
Mostly no. The stockpile only pays out through the repair station and the drone launcher, both of which serve vehicle play. That is why community guides rank mechanical last of the four supply types, behind build, ammo and fuel — but if your team fields a tank or buys helicopters, an empty mechanical counter means those vehicles cannot be repaired at base.

Of WARDOGS’ four FOB supply types — build, ammo, fuel, mechanical — the last one is the least understood, because the game never tells you what it does. New players see “MECHANICAL SUPPLIES” in a shop list, assume it is a spare-parts flavour item, and leave it at zero. It is not decoration: it is the resource the repair station runs on, and an FOB with an empty mechanical counter cannot heal a single vehicle.

This page is the item-level answer. The hauling route — how a crate physically travels from the main base to a forward FOB — already lives in our logistics guide; what follows is what the counter is for, what it says on the card, and what it costs.

Source and Verification Card

FieldDetail
Question answeredWhat mechanical parts do, where you buy them, what consumes them
Item classLOGISTICS // RESOURCE, 0.03 kg per unit, pays Support XP
On-screen purpose“Resource Required to Repair Vehicles” · “Requires FOB Radius to Use”
Where it is soldA supply-capable vehicle’s vendor screen → LOGISTICS tab → CRATES / PALLETS
Where it is storedThe FOB stockpile, read through the FOB laptop terminal
Screenshots fromQuick Tips (mechanical supplies clip) · Quick Tips (FOB build) · Quick Tips (repair station)
Text-only sourceMattzila 999 — 22-minute supplies breakdown. Frames rejected: burned-in captions. Credited for numbers, never shown
Not covered hereThe delivery loop itself — see the logistics guide

Quick Tips — How To Get Mechanical Supplies in Wardogs (52-second menu walkthrough)

Every frame below was inspected at full resolution before its caption was written; no logo, face or burned-in text from any source appears on this page.


Step 1: Read the Item Card — It States the Purpose

This is the single screen that settles the question, and it is buried two menus deep.

WARDOGS mechanical supplies item card in a vehicle's Logistics menu reading LOGISTICS RESOURCE, 0.03 kg, Resource Required to Repair Vehicles, Requires FOB Radius to Use Step 1 (Timestamp: 0:38) — Three lines that answer the whole search query: it is a resource, it is required to repair vehicles, and it only works inside an FOB radius. The $0 per item is the test-range price, not the real one.

Two things worth noticing. First, the card calls it a resource, not an item you ever hold in your hands — you cannot “use” mechanical supplies the way you use a wrench. Second, the 0.03 kg weight is why a backpack run is viable at all: 50 units ride along in one inventory slot.

Step 2: Open the Logistics Tab of a Supply Vehicle

The shop is not the equipment vendor. It is the garage/vendor screen of a vehicle that can carry cargo, opened inside the friendly base radius.

WARDOGS Kodiak parked in the safe zone of a FOB with the BUY AMMO / SUPPLIES interaction prompt on its tailgate and the seat, camera and lock keybind list on the right Step 2 (Timestamp: 0:13) — The prompt is on the vehicle, not on a building. SAFE ZONE is printed at the top of the screen: this only works inside the friendly circle.

The same screen carries the vehicle’s own state: ROTARY VEHICLE / seat count / LOCKED with the owner’s name, exactly as on our vehicle purchase page.

Step 3: Buy It as a Crate or as a Pallet

Inside the vendor, the LOGISTICS header splits into CRATES and PALLETS — two different delivery vehicles for the same resource.

WARDOGS small crate tooltip on the Kodiak garage vendor cargo screen reading unarmored resupply crate, 24 slots available, destroyed by high-speed impacts from around 60 metres, Support XP reward, and a deployable crate that allows the owner to sell its contents to others Step 3 (Timestamp: 0:28) — The card states the business model outright: “Small deployable supply crate that allows the owner to sell its contents to others.” 24 slots, unarmored, and it bursts on a hard fall. On the right, the LOGISTICS SLOTS FULL warning — the truck needs room before a crate is worth buying.

WARDOGS vehicle vendor LOGISTICS tab on the CRATES sub-tab with four crate cards — a $150 small crate, an UNLOCK $10,000 tier, a PILOT level 15 tier and a DRIVER level 16 lock — above the SUPPLY CRATES panel that says crates allow you to sell items to other players Step 3 (Timestamp: 0:33) — The CRATES sub-tab and its eight-step panel: buy a crate, load stock into it, set a markup, drive to the control zone, deploy, and let your team buy the contents back out of you.

And this is where all of it has to end up:

WARDOGS Kodiak parked under a camouflaged FOB arch beside stacked pallets of build supplies with the BUY AMMO / SUPPLIES prompt on the tailgate and the map open on the FOB marker Step 3 (Timestamp: 0:23) — And this is the destination: build supplies stacked under the arch, the truck’s BUY AMMO / SUPPLIES prompt on the tailgate, the FOB marker on the open map. Mechanical supplies do nothing outside this circle.

Watch the crate and pallet tabs (0:23) · Watch the pallet row (0:33)

Step 4: Understand the Gate — Support Level, Not Cash

The same Logistics screen shows why beginners cannot buy everything they see.

WARDOGS garage vendor LOGISTICS tab on the BUILDING filter showing priced supply and tool cards, a locked SUPPORT LVL 3 hammer and a locked SUPPORT LVL 8 item, with the aircraft cargo panel and a potential profit readout Step 4 (Timestamp: 1:04) — Two locks in one screen: a large hammer behind Support level 3 and another Logistics item behind Support level 8. The cargo panel on the right counts CRATE SLOTS and prints a POTENTIAL PROFIT figure for the load you are configuring.

Filter chips across the top: RECOMMENDED · TACTICAL · BUILDING · RECON · VEHICLE · MEDICAL. Prices in this recording are discounted figures — every card carries a −50% badge, so treat the printed number as half of a list price at best.

Step 5: Get It Into the FOB Stockpile

Buying is the easy half; the resource has to physically arrive.

WARDOGS FOB laptop terminal — a yellow and black ruggedised case with a keyboard and radar screen — sitting on stacked crates inside a forward operating base Step 5 (Timestamp: 0:44) — This is the object the whole supply system hangs off. You place it once, and every counter in this article is read from its screen.

WARDOGS large hammer building a FOB structure at seventy-one percent with the hammer HUD showing the available supplies count and BUILDING XP lines Step 5 (Timestamp: 0:30) — “LARGE HAMMER // BUILDS SUPPLIES // ON BUILDINGS” with a live supply tally: construction spends the build counter, which is why the four supply types are tracked separately.

Delivery is documented step by step in the FOB building guide and the logistics guide. The short version: crates are bought out of by anyone who reaches them, pallets are handed in by holding F inside the circle, and both explode if you drop them too fast or too high.

Step 6: What the Stockpile Buys You

Two sinks, one confirmed and one reported:

SinkWhat we can showStatus
Vehicle repair at the FOBThe item card’s own text: required to repair vehicles, needs the FOB radiusConfirmed on screen
Repair stationThe structure that provides the radius, one per FOBConfirmed on our repair page
Stingray drone900 mechanical spare parts + $5,000 per launchConfirmed on our drone walkthrough; reported by our text source
Anything elseNo other consumer identified in any of our footageUnconfirmed
The priority argument from our text source

Mattzila 999 ranks the four supply types for a new FOB: build first (nothing gets built without it), ammo second (mortars, CRAM and Talons drain it), fuel third (oil rigs and refuel stations only), mechanical last — “you only need a small amount to counter artilleries and spawn bits, plus they are expensive.” That is commentary, not a menu, so we print it as Community-reported. It matches our own frames: the repair station is one structure, and the drone is one launcher, so mechanical demand really is lumpy.


Mechanical Supplies Reference

ItemValueStatus
Item classLogistics // resourceConfirmed on screen
PurposeRequired to repair vehicles; requires FOB radiusConfirmed on screen
Unit weight0.03 kgConfirmed on screen
XP rewardSupport XPConfirmed on screen
Where boughtSupply vehicle → LOGISTICS → CRATES / PALLETSConfirmed on screen
Crate capacity displayCRATE SLOTS 0/24 empty, 6/24 loadedConfirmed on screen
Markup systemPOTENTIAL PROFIT readout on the load panelConfirmed on screen
Unit price$0 per item in our recordingUnconfirmed (test range)
$10 per 50 unitsCommunity-reportedNot on our screens
Pallet = 1,800 suppliesCommunity-reportedNot on our screens
Stingray = 900 parts + $5,000Confirmed on our drone pageDifferent recording

Rules of Thumb

  1. Stop treating it as a spare-parts prop. The card names a job: vehicle repair.
  2. Fill it to a floor, not to a cap. The counter exists to keep the repair station and the drone launcher alive — see the vehicles guide for what runs on both.
  3. Buy crates if you want paying, pallets if you want volume. The economics are worked through in the money-making guide.
  4. Drop slow and low. Both our crate and pallet tooltips carry the same warning: destroyed by high-speed impacts, roughly 60 km/h.
  5. Do not trust a $0 you saw in a shop. Neither the ammo page nor this page can price its item, for the same reason.

The mechanical supplies card, the crate and pallet tabs, the small crate tooltip, the Support-level locks, the cargo and profit panel, the FOB laptop and the construction HUD were read off screen in three Quick Tips recordings — the 52-second mechanical supplies clip, the FOB build walkthrough and the repair-station walkthrough. Prices per unit, the $10-for-50 conversion, pallet totals, the four-type priority ranking and the drone’s parts bill come from Mattzila 999’s 22-minute supplies commentary, used as a text source only because that video carries burned-in captions and none of its footage appears here. Early Access rebalances supply costs without warning — re-read the Logistics tab after each patch.

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